March 2017 - April 2017
Student of Game Design
This project was all about scoping down as far as i believe i could scope. It held up it's value as a successfully finished and playable game with a lot of programming that was pushed into it as well as the fact this was a 4 week project.
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I am extremely proud of what i got done and what i learned, the skills here were used in a successful Major Production project Kataklizma!
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This project was scoped small, and ended up being inspired by Dungeon Defenders.
This project showcases all the skills i have in 4 weeks give or take.

Ships and Fury - 2017
Time to make a game
During the mid year of year 2 at AIE, i learned a great deal and the knowledge applied developed a beautiful scene with awesome particles and some sounds playing.
The Game was not perfect and it did not have enough time to be developed further and refined! But the programming and efforts put into this project are a great deal that show i have a tank-able workload i can pull off on tight schedule if required
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As the Student Developer -
I developed the entirety of the scene with a light amount of lecturer assistance identifying ways to do new things i desired to produce. I done extensive research, programming, design and art to complete this project.
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My own work included:
Abilitys GUI
Particle Effects
Space ships
Level design
Scripts
Player controller
AI director
Turret AI
Objective/Mission script
Echonomy
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The lessons i learned were:
Balancing a game on a tight schedule
Developing effects in unity for realism
Sprintful development
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Software used -
Maya
Unity
PaintDotNet
Photoshop
Visual Studio C#
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The projects time frame was 4 weeks.
It was a SOLO project.
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