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March 2017 - April 2017

Student of Game Design

This project was all about scoping down as far as i believe i could scope. It held up it's value as a successfully finished and playable game with a lot of programming that was pushed into it as well as the fact this was a 4 week project.

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I am extremely proud of what i got done and what i learned, the skills here were used in a successful Major Production project Kataklizma!

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This project was scoped small, and ended up being inspired by Dungeon Defenders.

This project showcases all the skills i have in 4 weeks give or take.

Ships and Fury - 2017: CV
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Ships and Fury - 2017

Time to make a game

During the mid year of year 2 at AIE, i learned a great deal and the knowledge applied developed a beautiful scene with awesome particles and some sounds playing.

The Game was not perfect and it did not have enough time to be developed further and refined! But the programming and efforts put into this project are a great deal that show i have a tank-able workload i can pull off on tight schedule if required

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As the Student Developer -

I developed the entirety of the scene with a light amount of lecturer assistance identifying ways to do new things i desired to produce. I done extensive research, programming, design and art to complete this project.

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My own work included:

  • Abilitys GUI

  • Particle Effects

  • Space ships

  • Level design

  • Scripts

  • Player controller

  • AI director

  • Turret AI

  • Objective/Mission script

  • Echonomy

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The lessons i learned were:

  • Balancing a game on a tight schedule

  • Developing effects in unity for realism

  • Sprintful development

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Software used -

Maya

Unity

PaintDotNet

Photoshop

Visual Studio C#

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The projects time frame was 4 weeks.

It was a SOLO project.

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Ships and Fury - 2017: About
Ships and Fury - 2017: ProGallery_Widget
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